本文侧重于各种技术来查找替代近似方法,可以普遍用于各种CFD问题,但计算成本低,运行时低。在机器学习领域中探讨了各种技术,以衡量实现核心野心的效用。稳定的平流扩散问题已被用作测试用例,以了解方法可以提供解决方案的复杂程度。最终,该重点留在物理知识的机器学习技术上,其中求解微分方程是可能的,而无需计算数据。 i.e的普遍方法拉加里斯et.al.和M. Raissi et.al彻底探讨。普遍存在的方法无法解决占主导地位问题。提出了一种称为分布物理知识神经网络(DPINN)的物理知情方法,以解决平流的主导问题。它通过分割域并将其他基于物理的限制引入均方平方损耗条款来增加旧方法的可执行和能力。完成各种实验以探索结束与该方法结束的最终可能性。也完成了参数研究以了解方法对不同可调参数的方法。该方法经过稳定的平流 - 扩散问题和不稳定的方脉冲问题。记录非常准确的结果。极端学习机(ELM)是一种以可调谐参数成本的快速神经网络算法。在平面扩散问题上测试所提出的模型的基于ELM的变体。榆树使得复杂优化更简单,并且由于该方法是非迭代的,因此解决方案被记录在单一镜头中。基于ELM的变体似乎比简单的DPINN方法更好。在本文中,将来同时进行各种发展的范围。
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Mixup is a popular data augmentation technique for training deep neural networks where additional samples are generated by linearly interpolating pairs of inputs and their labels. This technique is known to improve the generalization performance in many learning paradigms and applications. In this work, we first analyze Mixup and show that it implicitly regularizes infinitely many directional derivatives of all orders. We then propose a new method to improve Mixup based on the novel insight. To demonstrate the effectiveness of the proposed method, we conduct experiments across various domains such as images, tabular data, speech, and graphs. Our results show that the proposed method improves Mixup across various datasets using a variety of architectures, for instance, exhibiting an improvement over Mixup by 0.8% in ImageNet top-1 accuracy.
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We present a differentiable formulation of rigid-body contact dynamics for objects and robots represented as compositions of convex primitives. Existing optimization-based approaches simulating contact between convex primitives rely on a bilevel formulation that separates collision detection and contact simulation. These approaches are unreliable in realistic contact simulation scenarios because isolating the collision detection problem introduces contact location non-uniqueness. Our approach combines contact simulation and collision detection into a unified single-level optimization problem. This disambiguates the collision detection problem in a physics-informed manner. Compared to previous differentiable simulation approaches, our formulation features improved simulation robustness and a reduction in computational complexity by more than an order of magnitude. We illustrate the contact and collision differentiability on a robotic manipulation task requiring optimization-through-contact. We provide a numerically efficient implementation of our formulation in the Julia language called Silico.jl.
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Fusing camera with LiDAR is a promising technique to improve the accuracy of 3D detection due to the complementary physical properties. While most existing methods focus on fusing camera features directly with raw LiDAR point clouds or shallow 3D features, it is observed that direct deep 3D feature fusion achieves inferior accuracy due to feature misalignment. The misalignment that originates from the feature aggregation across large receptive fields becomes increasingly severe for deep network stages. In this paper, we propose PathFusion to enable path-consistent LiDAR-camera deep feature fusion. PathFusion introduces a path consistency loss between shallow and deep features, which encourages the 2D backbone and its fusion path to transform 2D features in a way that is semantically aligned with the transform of the 3D backbone. We apply PathFusion to the prior-art fusion baseline, Focals Conv, and observe more than 1.2\% mAP improvements on the nuScenes test split consistently with and without testing-time augmentations. Moreover, PathFusion also improves KITTI AP3D (R11) by more than 0.6% on moderate level.
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Emerging real-time multi-model ML (RTMM) workloads such as AR/VR and drone control often involve dynamic behaviors in various levels; task, model, and layers (or, ML operators) within a model. Such dynamic behaviors are new challenges to the system software in an ML system because the overall system load is unpredictable unlike traditional ML workloads. Also, the real-time processing requires to meet deadlines, and multi-model workloads involve highly heterogeneous models. As RTMM workloads often run on resource-constrained devices (e.g., VR headset), developing an effective scheduler is an important research problem. Therefore, we propose a new scheduler, SDRM3, that effectively handles various dynamicity in RTMM style workloads targeting multi-accelerator systems. To make scheduling decisions, SDRM3 quantifies the unique requirements for RTMM workloads and utilizes the quantified scores to drive scheduling decisions, considering the current system load and other inference jobs on different models and input frames. SDRM3 has tunable parameters that provide fast adaptivity to dynamic workload changes based on a gradient descent-like online optimization, which typically converges within five steps for new workloads. In addition, we also propose a method to exploit model level dynamicity based on Supernet for exploiting the trade-off between the scheduling effectiveness and model performance (e.g., accuracy), which dynamically selects a proper sub-network in a Supernet based on the system loads. In our evaluation on five realistic RTMM workload scenarios, SDRM3 reduces the overall UXCost, which is a energy-delay-product (EDP)-equivalent metric for real-time applications defined in the paper, by 37.7% and 53.2% on geometric mean (up to 97.6% and 97.1%) compared to state-of-the-art baselines, which shows the efficacy of our scheduling methodology.
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Diffusion models have emerged as a powerful tool for point cloud generation. A key component that drives the impressive performance for generating high-quality samples from noise is iteratively denoise for thousands of steps. While beneficial, the complexity of learning steps has limited its applications to many 3D real-world. To address this limitation, we propose Point Straight Flow (PSF), a model that exhibits impressive performance using one step. Our idea is based on the reformulation of the standard diffusion model, which optimizes the curvy learning trajectory into a straight path. Further, we develop a distillation strategy to shorten the straight path into one step without a performance loss, enabling applications to 3D real-world with latency constraints. We perform evaluations on multiple 3D tasks and find that our PSF performs comparably to the standard diffusion model, outperforming other efficient 3D point cloud generation methods. On real-world applications such as point cloud completion and training-free text-guided generation in a low-latency setup, PSF performs favorably.
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Object-goal navigation (Object-nav) entails searching, recognizing and navigating to a target object. Object-nav has been extensively studied by the Embodied-AI community, but most solutions are often restricted to considering static objects (e.g., television, fridge, etc.). We propose a modular framework for object-nav that is able to efficiently search indoor environments for not just static objects but also movable objects (e.g. fruits, glasses, phones, etc.) that frequently change their positions due to human intervention. Our contextual-bandit agent efficiently explores the environment by showing optimism in the face of uncertainty and learns a model of the likelihood of spotting different objects from each navigable location. The likelihoods are used as rewards in a weighted minimum latency solver to deduce a trajectory for the robot. We evaluate our algorithms in two simulated environments and a real-world setting, to demonstrate high sample efficiency and reliability.
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In this technical note, we introduce an improved variant of nearest neighbors for counterfactual inference in panel data settings where multiple units are assigned multiple treatments over multiple time points, each sampled with constant probabilities. We call this estimator a doubly robust nearest neighbor estimator and provide a high probability non-asymptotic error bound for the mean parameter corresponding to each unit at each time. Our guarantee shows that the doubly robust estimator provides a (near-)quadratic improvement in the error compared to nearest neighbor estimators analyzed in prior work for these settings.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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This paper proposes a hardware-efficient architecture, Linearized Convolution Network (LiCo-Net) for keyword spotting. It is optimized specifically for low-power processor units like microcontrollers. ML operators exhibit heterogeneous efficiency profiles on power-efficient hardware. Given the exact theoretical computation cost, int8 operators are more computation-effective than float operators, and linear layers are often more efficient than other layers. The proposed LiCo-Net is a dual-phase system that uses the efficient int8 linear operators at the inference phase and applies streaming convolutions at the training phase to maintain a high model capacity. The experimental results show that LiCo-Net outperforms single-value decomposition filter (SVDF) on hardware efficiency with on-par detection performance. Compared to SVDF, LiCo-Net reduces cycles by 40% on HiFi4 DSP.
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